In the end, and for our own creative exploration, it is time to move on. And to be honest, a little unfair considering we were a team of four with a budget of $100K raised from friends and family. No matter how many times we confirmed what we were focusing on and what are predetermined scope was, some players refused to understand and respect the scope we set for ourselves. While we never said this was "our" dream, it was nevertheless thrust upon us. We've seen no noticeable increase in player count or sentiment, which has left us feeling like we'veīeen spinning our wheels for some time now.Īlso, we have noticed that many players who purchased back in 2016 came from the dream expectation set by other games in the genre - the "everything" space game with endless planets to explore, endless ships and based to build, all in either a rich singleplayer storied adventure, or in any variety of multiplayer modes. ![]() Sure, there's always things that can be added or improved, but for the past three years This has been a long road, too long, and we're flattered that you've been here with us through it all.Īs we stated in the release from Early Access, we are happy with where the game is, and look forward ![]() We just wanted to jump in and thank you all for your support over the years.
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